Lösningsförslag till uppgift 8.23¶
Filer i detta program
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Uppgift_8._22
{
/// <summary>
/// This is the main type for your game.
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Texture2D parrotBild;
Rectangle parrotRect;
MouseState mus = Mouse.GetState();
MouseState gammalMus = Mouse.GetState();
bool överVänsterStilla = true;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
IsMouseVisible = true;
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
parrotBild = Content.Load<Texture2D>("parrot");
parrotRect = new Rectangle(100, 100, parrotBild.Width, parrotBild.Height);
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// game-specific content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
gammalMus = mus;
mus = Mouse.GetState();
if (överVänsterStilla)
{
parrotRect.Width = mus.X - parrotRect.X;
parrotRect.Height = mus.Y - parrotRect.Y;
}
else
{
int nedreHögraX = parrotRect.X + parrotRect.Width;
int nedreHögraY = parrotRect.Y + parrotRect.Height;
parrotRect.X = mus.X;
parrotRect.Y = mus.Y;
parrotRect.Width = nedreHögraX - mus.X;
parrotRect.Height = nedreHögraY - mus.Y;
}
if (mus.LeftButton == ButtonState.Pressed && gammalMus.LeftButton == ButtonState.Released)
{
överVänsterStilla = !överVänsterStilla;
}
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
spriteBatch.Draw(parrotBild, parrotRect, Color.White);
spriteBatch.End();
base.Draw(gameTime);
}
}
}