Lösningsförslag till uppgift 8.19¶
Filer i detta program
- En musikfil från https://freepd.com
- laser.ogg inladdad som en SoundEffect
- parrot.png
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Uppgift_8._19
{
/// <summary>
/// This is the main type for your game.
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Song bongos;
SoundEffect laser;
Texture2D parrotBild;
Vector2 parrotPosition = new Vector2(100, 100);
Vector2 parrotHastighet = new Vector2(3, 2);
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
bongos = Content.Load<Song>("bongos");
MediaPlayer.IsRepeating = true;
MediaPlayer.Play(bongos);
laser = Content.Load<SoundEffect>("laser");
parrotBild = Content.Load<Texture2D>("parrot");
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// game-specific content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
parrotPosition += parrotHastighet;
if (parrotPosition.X < 0 || parrotPosition.X + parrotBild.Width > 800)
{
parrotHastighet.X *= -1;
laser.Play();
}
if (parrotPosition.Y < 0 || parrotPosition.Y + parrotBild.Height > 480)
{
parrotHastighet.Y *= -1;
laser.Play();
}
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
spriteBatch.Draw(parrotBild, parrotPosition, Color.White);
spriteBatch.End();
base.Draw(gameTime);
}
}
}