Lösningsförslag till uppgift 8.14¶
Filer i detta program
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace Uppgift_8._14
{
/// <summary>
/// This is the main type for your game.
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
SpriteFont times;
bool textSyns = true;
string meddelande = "Nu syns texten!";
Vector2 meddelandePosition = new Vector2(100, 100);
KeyboardState tangentbord = Keyboard.GetState();
KeyboardState gammaltTangentbord = Keyboard.GetState();
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
times = Content.Load<SpriteFont>("times");
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// game-specific content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
gammaltTangentbord = tangentbord;
tangentbord = Keyboard.GetState();
if (tangentbord.IsKeyDown(Keys.I) && gammaltTangentbord.IsKeyUp(Keys.I))
{
textSyns = !textSyns;
}
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
if (textSyns)
{
spriteBatch.DrawString(times, meddelande, meddelandePosition, Color.Black);
}
spriteBatch.End();
base.Draw(gameTime);
}
}
}